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desert of the real

This amusing video captures some of the absurdity of Second Life, particularly the alienating sound of the wind  punctuated by schizophrenic clicking noises. One might imagine a counter-video in SL capturing the maladroitness of real life social interactions. What would the RL equivalent of continually banging into a doorframe be?  An SL apologist might offer any number of explanations for these user experiences. But there's some real insight in the potential uncanny refelction  onto  real life: spaces empty of anything but obstacles; crowded laggy spaces  crammed with simulations of  interactivity.

Would that be Second Life or the experience of driving through your local sprawl to walk around the local big box store at the mall?

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